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Minecraft, Spelunky, Civilization — What do all of these games have in common? They are all games that have a seemingly limitless amount of content, and you can play for hundreds of hours without it getting repetitive. Why? Because all of these games make use of procedural generation — using computer algorithms to produce content that is different every time, rather than designing everything by hand. Procedural generation is a powerful tool that, if used correctly, can take a game from good to great, and keep players coming back over and over again.

In today’s video we will begin…


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What’s up designers, and welcome back to Rempton Games. In today’s episode of evolution of Pokemon design we have made it all the way to the Generation 7 games, Pokemon Sun and Moon. These games do more than most games in the series to shake up the formula and try new things, and while I have mixed feelings about the games themselves I do think this generation is possibly the most interesting generation of all in terms of Pokemon design. As always we will be discussing the themes and motifs of this game, along with technological and mechanical improvements…


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What’s up designers, and welcome back to Rempton Games. For those of you who have been clamoring for more AI content on this channel strap in, because this one’s a doozy. Today I will be talking about a project that combines reinforcement learning, genetic algorithms, and artificial life, and actually was the basis for the report that got me a masters degree in computer science. I will try to cover all of the important information, but there is no way I can cover everything in this video, so if you have any questions at the end please leave them…


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What’s up designers, welcome back to Rempton Games. In today’s History of Game Design we are going to be looking at the sport of Basketball. We will be talking about how the game got started, how it grew, and how the game itself has changed over time. Without further ado, let’s get started.

Basketball was invented in 1891 by James Naismith, a physical education professor at what is now called Springfield College in Springfield, Massachusetts. The story goes that Naismith came up with the earliest form of the game while trying to think of an activity that his class…


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What’s up designers, and welcome back to Rempton Games. First, I want to apologize for not uploading in a while. I am completing my Master’s degree this semester, and I have been really busy these past several weeks finishing up my project and report, as well as looking for jobs after I graduate. I am going to try to stick to a regular upload schedule for the foreseeable future, but the future is still very uncertain, so I’ll let you know when I know more. …


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What’s up designers, and welcome back to Rempton Games. We are back once again with another installment of the Evolution of Pokemon Design series, this time talking about Gen 6. As always we will be looking at the designs of Pokemon in this generation to see their common trends and motifs, and explore how the Pokemon designs have changed since previous generations. We will also be looking at the new mechanics, technological improvements, and themes of these games to see how they have influenced the design of Pokemon in this generation.

Before we jump into that, however, I just…


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What’s up designers, and welcome back to Rempton Games. I’ll admit that, prior to this year I had never really played a Paper Mario game. However, I love origami — it is one of my biggest hobbies, and I have been thinking for a while now that it would be really cool to see a game with an origami focus. Because of this, when I heard there was going to be a game called Paper Mario Origami King I KNEW I had to check it out.

Overall, I have to say that I actually had a really good time…


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What’s up designers, and welcome back to Rempton Games. Games and sports are a very important part of the human experience. These activities are so ubiquitous that they actually find their ways into other forms of entertainment such as films and books. They have even found their way into other games, such as the fictional sport Blitzball which can be found inside the Final Fantasy X games.

To put it frankly, however, most authors and film-makers are NOT also game designers, and this becomes immediately obvious by looking at the design of these games. Many of these games have…


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What’s up designers, and welcome back to Rempton Games. In case you’ve been living under a rock for the past 20 years, Halo is a franchise of science fiction FPS’s that, for a period in the early to mid 2000’s, was basically the biggest video-game franchise on the planet. I’ve never been a big player of first-person shooters, but around the time I was in middle-school all of my friends were playing it, and it reached a certain level of pop cultural ubiquity that everyone at least had a basic idea what it was about. A big strong space…


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What’s up designers, and welcome back to Rempton Games. Today, I am very excited to present part 5 of the Evolution of Pokemon Design series, focusing on Pokemon Black and White. This generation has the most new Pokemon, is one of the biggest conceptual shifts in the series, and is one of the most controversial generations so far, so I have a lot to talk about.

Really quickly, before I get into that, I want to comment on another one of my recent videos — on “How I taught an AI to play Pokemon Emerald”. I was overwhelmed by…

Caleb Compton

Software engineer by day, game designer, writer, and enthusiast by night! I love learning about games and sharing what I learn with all of you!

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